
you can farm levels to get you back to where you were(in time) but the intel and cash will help no matter what. I usually infuletrate radar at low altitude(for visiblity), fight at med(for manuverablity), and flee at high(for evasion).Ĭhanging altitudes or doing any pilot skill manuvers will kill anyone out on the wing by dropping him to his death. Once you have custom waypoints unlocked, you can skirt the front line.

everyone else can be decked out in tank gear. deck him out in fast gear and have him fix stuff, reload your guns, revive downed guys, and man the dorsal gun. Your guns start with 2 mags but can hold 3. (spelling mistakes too, if you insest.)įirst and most importent/least obvious, reload your guns when you takeoff.
#Bomber crew walkthrough free#
It can also be a case that the broken engine from the inside loses the chassis - in this case you break the evacuation that there is little chance that you will land.Feel free to add or to correct my mistakes.This will give you more time to get back and fight If both engines are cut on one side, the fuel should be poured over the wing with the engine running.Commit to jump out the best at the beginning, if you are sure the pilot will die while landing, change him to a worse crew member, personally recommend the navigator (little to lose his skill is just changing the flight course) If you see that you have very little fuel and you feel that you will not fly to the airport, you will spread the crew out.This gives a lot of time for the crew to escape. The average and the highest ceiling is good for evacuations. However, you can not fly too long on the highest ceiling because it is cold there, causing the crew to die. The altitude of the flight does not affect the visibility of the aircraft, and fighters will attack anyway The highest ceiling caused that they did not reach the plane at all. During fire by FLAK, I changed my ceiling to medium, this caused me to be less hit by it. However, there were occasions that I was forced to change my ceiling to medium. Bomber man: shooting - is right next to the shotgun c that will be fast and multi-functionalįor most of my campaigns I usually flew on the lowest level, rarely changing it.Pilot: first aid - When it gets hot she will be able to help anyone.Radiooperator: navigation - If someone decides to die, he must replace him and he judges that it is the right option.Navigator: first aid - it is next to the pilot so he will quickly heal and the pilot will immediately take control.Mechanic: shooting - In my opinion it is a good option because usually after bombing I remove it from the front gun and give it to the bottom.Scorers: first aid - They have to help out there in the back.Medium weight armor is supposed to give him time to escape during the evacuation. Bombing: Heavy armor or medium weight armor - After all, it is at the head of the hit.Radiotelephone and Navigator: Armor - The heaviest they can be, They are an important part of a unit, they can not die at all.Pilot: Armor -Heavy Armor, The pilot must be hard, unless someone has to hold the rudder.Life jacket is just a chance to recover it when it falls ( they only work on water :) ) Mechanic: Armor - Life jacket, sneakers and pilot's cap - The mechanic should be quick to move quickly through the ship in the event of an accident.

Scorers: Armor -Heavy Armor, They are slow but it is important to live long to protect the rest of the crew, with the rest in case of evacuation have 2 parachutes next and exit.However, if the scale is too large and the motors are on a basic level, change the exterior to light and leave the interior on the inside. Engines: It is not worth taking armor because they too inflated the weight of the aircraft.It is better to be hard to beat and to be best armed. Why? Why are you a quick bomber, since you're still shooting fighter jets, you can not escape them.

In my personal opinion it is better to go in heavy armor and have a strong gun.
