

The basic idea is that everyone, except the Hunters, run to the middle and park themselves under Void Reaver. You also need at least 1, but preferebly 2, classes that have an easy time moving at range - we used 2 Hunters. We did this with 1 non-CoH Priest, 2 CoH Priests, 1 Resto Shaman, 2 Paladins and 1 Resto Druid, but it would've been easier with one more CoH-Priest or Resto Shaman. If the ranged DPS/Healers are having issues with avoiding the orbs, especially since 2.4 now that the Combat Log no longer announces Arcane Orb, an alternate tactic is possible. by 24756Ninjaing this from my own edits to WoWWiki: I do this in hopes that a Raid leader in my similar position would be willing to discuss possible new tactics in order to defeat this recklessly "changed" encounter. I'm going to leave my email here for other raiders to message me with. however the enrage time became the issue after this. when not casting: run in a clockwise fashion winding up away from VR then back closer to him this seemed most effective in displacing the arcane orbs. and have the ranged DPS and healers to only stop when casting or DPSing. My second and probably most effective strategy would be to initiate a rotating raid group. Well unless you can some how man handle a group to dodge multiple unseen bombs i think the best way to defeat this encounter would be to head to the bug forums and point out the now multiple flaws in this encounter. ( I say this because at one point in time i saw partial detonation in a group of healers that would have indicated the source of the explosion was under the surface of the games terrain.

Void Reaver is somehow now firing orbs under the surface of the encounters room. this same thing may also allow him to fire multiple orbs at a single point in time.Ģ. Since VR no longer faces and targets people for the Orbs, conflicting animations occur during the orb's release in turn firing a "invisible" orb. note thier was no orb to see impact the zone, I suspect a few things could be possible.ġ. as my group retreated to the saftey of the outer ring a sudden unexpected explosion rocked their would be safe zone. to my horror i saw 3 orbs air born at a single time. The list of "Ninja" changes to this encounter seem numerous and for every change a equally difficult bug exist.Īt one point i while tanking i looked up to trace the orbs as they flew to the group. You fight Void Reaver, and EVERY single thing you know about the fight has changed. You fight the Astromancer, don't be a bombtard, she dies. You walk into TK you sheep the trash you kill the skull. I'm not sure I would suggest doing him first because you need to clear so much trash for that - raid time is usually better spent practicing new bosses instead of reclearing trash.Ĭomment by 141267My raid is in the same boat.
Prodeus void reaper full#
There's a full guide to Void Reaver here. If everyone in the raid can organically adjust their positioning like this, you'll have a strong advantage as you move into more complex fights down the line. As a raider you should get in the habit of scanning that ring - looking for big gaps in it where no one else is standing - and moving toward those areas in between your cooldowns or if you've just been targeted with an orb. On VR, all ranged players are essentially going to stand at around their max range from VR or the tanks, forming a large ring with the boss in the center. You can choose to fix everyone's positioning before the pull, or instruct people to wing it and just spread out intelligently - I like the latter approach because I think it's good training for future fights.
Prodeus void reaper Patch#
Comment by 103365As of patch 2.3, the visuals for Arcane Orb are bugged - the explosion and damage will occur about a second before you actually see the Orb fall from the sky, so make sure you move away from the area of impact as early as possible.Ī very straightforward fight but still good practice for your raid.
